What We Do:
What We've Done:
Roseville Utility Exploration Center |
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| Roles: Instructional design, content development, multimedia development Audience: Elementary school students and teachers |
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Developed field trip programs for grades 4 - 6 that integrated key messages of sustainable living with the concepts of electrical circuits, the periodic table, and the water cycle. |
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| Minnesota Public Radio Sound Learning http://soundlearning.publicradio.org |
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| Developed scalable teacher resource that repurposed broadcast audio for use in the middle and high school classroom. Created lesson templates and "quick start" guides that help teachers develop lessons from MPR content within fifteen minutes. | ||
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| PLATO Learning, Inc. Math Fundamentals http://www.plato.com/ |
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Roles: Instructional design, interactive design, content development |
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| Developed online lessons that provided remedial instruction in numeracy, operations, geometry, and measurement. Designed Flash-based interactive manipulatives for procedural lessons and scripted content for target audience. Created offline pre- and post- lesson exercises. | ||
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Minnesota Historical Society Fields, Forests, and the Falls: Connecting Minnesota http://discovery.mnhs.org/ConnectingMN/ |
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Roles: Instructional design, content development |
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| Developed graphic novel (comic book) treatment to render nineteenth century writing more accessible to the target audience. | ||
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Minnesota Historical Society Educator's Portal http://discovery.mnhs.org/edportal |
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Roles: Information architecture, interactive design, formative evaluation |
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| Developed a flexible, “one-stop shopping” resource for teachers to quickly filter the myriad educational assets produced by the Minnesota Historical Society. Designed interface and dynamic database architecture to enable non-educators to create credible connections between a MHS program and state social studies standards. | ||
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Minnesota Historical Society TimePieces http://events.mnhs.org/timepieces |
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Roles: Instructional design, interactive design, content development |
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| Developed online interactives that provided opportunities for research and inquiry learning. Created standards-based supplemental lesson plans to further integrate learning with standard classroom curriculum. | ||
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Sanford ArtEdventures/Educational Web Adventures Art of Crime http://www.sanford-artedventures.com/play/crimedetection/index.html |
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Roles: Instructional design, interactive design, content development |
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Developed drawing game and scenarios to teach portraiture and awareness of the left - right brain duality. Scripted “Dragnet” style introduction to set the stage for learning. |
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